Nephise Begins
Nephise Begins tells the player what happened at the time before Nephise was an orb collector. The main setting is forest again, but this time without snow, instead a more sunny and foggy weather. And there are more hills to climb.It is a short and atmospheric puzzle game with narration.The gameplay and puzzle system is similar to the original Nephise. There are animal skulls that you have to gather and then use on tall amphoras. You will be able to toggle the visibility of the HUD which will show you which animal skull and how many mushrooms you have gathered.The music and atmosphere is relaxing like the original game. And the voice actor will be an elder one who will be narrating like telling the player a story.
Nephise Begins tells the player what happened at the time before Nephise was an orb collector. The main setting is forest again, but this time without snow,.
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Amazon USchildsplaycha-20 /electronicfro-20 /ablegamers-20 /mercycorps-20 /. Amazon UKcentrepoint01-21 /. Spoilers. To hide a spoiler: !Secret text! I own almost all of this developers titles. This is not an asset flip.
That said, his work is truly an acquired taste. It is a walking simulator for sure. I recommend grabbing it and checking it out to see if you enjoy it at all, but just know that it isn't really a game per se. If you find any Merit in it, then check out some of his other titles because he doesn't really stray far from this formula.
Now as to it being an asset flip, also know that he does use assets to build his games, but no more so than many other Indie Developers. He just uses assets to build his world. He is actually very talented in making landscapes. Unfortunately, he is not as talented in dialogue or puzzles. Also, he is Turkish and so some of the translations of the dialogue are laughably bad although many of his games have good voice acting whereas others don't. I'm on mobile and can't post a link, but here is my review of this title.This is a good title to pick up if you are not familiar with Mr Bodur's walking simulators.
This isn't his best, but it also isn't his worst. It is fairly short and contains most of the hallmarks of his titles. Specifically, he is known for assembling assets to create often stunning landscapes, minor trophy hunting, and light puzzles. This title is extremely short and all of the aforementioned elements are scaled back. This is certainly not his best looking title but it will give you a really good idea if you like his style.I own most of Mr Bodur's titles and although I am often critical, it is because I see a lot of talent on display. I won't critique this one too much because I've taken a couple of years to get around to playing it. I will say that this is an extremely simple title, and Mr Bodur's more recent work sometimes frustrates because he's still learning how to do puzzles and the scripts & dialogue might lose a bit in translation into English.
That said, he is talented, and I enjoy most of his work and recommend Nephise Begins as a good choice to introduce yourself to his work. I'm about to hit you with a wall of text. I'll put a TLDR at the bottom.I'll be honest, none of them are great. They're really quirky, and quite often they really piss me off. But there is something about them I enjoy. Over the past couple of years he began incorporating some very light puzzles in his games-and they almost always confuse the hell out of me (and others).
And he'll put a ton of effort into building these really intricate worlds, but then-out of the blue-he'll plop some horribly rendered, cartoonish large-breasted Amazon woman or dragon into the game?!? Also, he's Turkish. I'm not Turkish, but I lived there years ago, and speak the language passibly. I don't know what's up with his titles, but the scripts can be a mess. In his earliest titles, the voice acting was poor, but he's upped his game and since hired professional English-speaking actors.but the dialogue often sounds like it was spit out of Google Translate.Here is my review of Drizzlepath: GlassI currently have 7 of Mr Bodur's titles in my library and, although I am often critical of his work, there is obviously something about them I find enjoyable. Drizzlepath: Glass is ultimately a pleasant enough experience but I found myself constantly thinking 'he has enough talent that he should make something better than this stuff.' Here's the thing about Tonguc's walking sims-they are generally very beautiful, often with really nice soundtracks, and just horrible, wretched dialogue/plots.
Glass is one of those.the graphics were (overall) very well done, the music was meditative and highly enjoyable, and the voice acting (in English) was strong. But the dialogue and the 'plot' were just abysmal. I don't want to get into spoilers, but the scattered notes were virtually nonsensical-either as a result of horrible translation or just poorly written. I felt so bad for the voice actress who had to read much of the dialogue. Also-as in at least one other of Mr Bodur's titles-he really needs to quit depicting women with large breasts. The character models for the narrator were really out of place in the otherwise well rendered environment.TLDR: If you seriously want to try another one of his walking sims, pick up Drizzlepath: Glass. It isn't great.
Insidious. But it's not horrible.