Front Mission 4 Weapons
Or- Contact me via e-mail at moogames@hotmail.com -.But make sure you label your e-mail as Front Mission 4 or FM4 so that I know you're e-mailing me about my FAQs, feedbacks, contributing tips, corrections or questions. FRONT MISSION 4 - SHOP LIST Purchase-able equipment list, organized by available sets for easier shopping. By Lord Plothos Details: The lists below correspond to the various sets of equipment that becomes available to your two teams throughout Front Mission 4. Weapon arms and the weapons they carry are listed with.'s. The listed weight of.
Building your wanzer is a complex art that is vital to your success in Front Mission 4. Since all combat in the game takes place in your wanzer, having a powerful, yet practical wanzer for all battle situations is extremely important. This part of the guide is supposed to act as a sort of beginners' guide in what to look for when building and upgrading your wanzer to best fit what you're looking for.Stick To Default In otherwords, if a wanzer comes in as a shotgun/machinegun toting wanzer, then keep it that way. It's obviously best for the particular character the wanzer is catered towards, and the default abilities will always be for the way the wanzer is initially equipped. Unless you want to buy from the computer shop and get your abilities that way (which is always an option, just not always the best one monetarily), work with what you have.
Machinegun abilities will go towards those who are initially equipped with a machinegun; same with missiles, grenades, and all of the like.Weight vs. Power Weight and Power are two stats inherent to wanzers and what you equip on them, and you must understand how they work within wanzer construction, or you'll find yourself having a lot of difficulty when building the perfect wanzer for your character.Weight is how much each item weighs that you can put on your wanzer. All arms, legs, weapons and even the bodies themselves have weight.
The difference between the body and the rest of the wanzer is that it also carries 'power,' which is how much weight the entire wanzer can hold. Hence, if a wanzer's power is 500, for instance, it all comes from the body. The body also has weight, so lets say the body weighs 200, you have 300 power left to 'spend.' You cannot go over your weight limit, so if something doesn't fit on your wanzer, you have to sacrifice other things to make it fit. It's rare where you can have the absolute best of everything on a single wanzer.The primary reason behind weight restrictions is to make sure players don't go all out on their wanzer equipment. What's stopping you, afterall, from equipping a long-range rifle, missile and grenade launchers, and a melee weapon on each wanzer? Nothing at all except for weight restrictions.
That's why choosing and sticking to whether your wanzer will be a gunner, long-range wanzer, missile user, et cetera, is very important to decide prior to upgrading each wanzer.Evasion Evasion is a stat that should be considered closely, primarily for machinegun/shotgun using wanzers, and melee wanzers especially. Evasion is simply the chance your wanzer has of avoiding enemy attacks.
This is, of course, not considering enemy skills they could have, such as Aim and the like, which will nullify your evasion.Going into negative evasion percentages (such as -10%) really doesn't matter; it's the same as zero (0%), you have no chance of avoiding any enemy attack. For missile/grenade users, long range rifle users, bazooka users, and the like, evasion doesn't matter. So their armor having poor evasion matters little as opposed to the aim and sturdiness. On the other hand, more fast-moving wanzers that use melee weapons and close-range guns will need good evasion, because their fast movement will sacrifice some armor protection, hence making their ability to avoid enemy attacks vital. Keep that in mind when creating and upgrading wanzers.Hit Points Are Not the End-All Hit points for particular parts of your wanzer are important, sure, but not the end all. If a melee wanzer, for instance, will lose 50% of his or her wanzer's evasion to gain 100 hit points, it's not worth it.
For a missile user, on the other hand, you should consider that move, since hit points are more important for distance fighters anyway, evasion being nullified completely. Make sure to carefully balance what stats you gain or lose in conjunction with gaining or losing hit points - it's not always about hit points, afterall.Hit% Is A Good Thing Hit% (Hit Percentage) should always be kept in mind when equipping arms on your wanzers. The higher the hit percentage, the better, always except with shoulder-fired weapon users. Machinegun/shotgun using wanzers, and long-range gun users should always keep Hit% at the pinnacle of what is considered when equipping arms. It helps to determine whether or not you're going to hit your enemies, afterall.
Movement is Vital Being able to move around more is always a good thing. While not as vital with long-distance attackers, the ability to move (by acquiring good legs) is always nice, and should be considered.
Make sure to check out the 'move' stat when buying legs if it's not giving you anything or taking away how much you can move, always try for an alternative that allows you to move more.Stay Away From Buying 'Full Sets' Full Sets for your wanzer include arms, legs, and the body itself. While it keeps you nice and 'organized' by mostly keeping 'types' together as far as brand name and the like, it limits you to a certain attribute that armor setting brings with it, and then you have to go and buy or sell to get what you want. It's easier, cheaper, and more practical to buy your wanzer gear piece by piece.
.: December 18, 2003.: June 15, 2004Mode(s)Front Mission 4 ( フロントミッション フォース, Furonto Misshon Fuoosu) is a developed and published by as the fourth main entry and sixth entry overall in the series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving known as wanzers.The game takes place in the late 21st century where compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. The game was developed to sound different musically than previous titles, with South American instruments like the were used to compose a more dynamic musical structure.The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the games high level of difficulty and complexity. Contents.Gameplay Front Mission 4 borrows several of the gameplay mechanics found in.
The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target.
There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished.
A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Up to four units can be linked together to form one 'link'; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle.
Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle.Returning features aside, Front Mission 4 has a number of new gameplay mechanics. Weapons are now capable of attacking more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon's chances of hitting its target; for example, accuracy is lowered during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun's maximum firing range by one square. Like in, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks.Sensor backpacks are equipped with sonar and radar sensors that extend the firing range of missile launchers.
EMP backpacks are armed with (EMP) waves that disable various functions on its target. Jetpacks have built-in verniers that allow a wanzer to scale buildings and directly bypass obstacles such as water. Radio backpacks have communications equipment that allows a wanzer to act as a forward air controller by signaling a transport to drop supplies, armor coating, or call in an air strike. Aside from these new additions, turbo backpacks now come with a small amount of item space and repair backpacks can remove EMP-inflicted status damage.Plot Note: In the North American release of Front Mission 4, the United States of the New Continent was changed to the Unified Continental States (UCS). This change is exclusive to this version of Front Mission 4.Set in 2096, the story of Front Mission 4 takes place in. Since the revelations of the true causes behind the in 2092, the world grew wary of the Republic of Zaftra. Zaftra began losing foreign investments and many businesses withdrew from the union, resulting in major economic losses.
Superpowers such as the United States of the New Continent (USN) refused offers from the union to import their natural resources, the major economic driver of their economy. With a failing economy and growing distrust from the world community, the Republic of Zaftra disbanded the Peace Mediation Organization (PMO) in 2094. Meanwhile, the discovery of natural resources in led the (EC) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work.
In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of EC military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the USN.Story. This section needs expansion. You can help. ( May 2015)The plot of Front Mission 4 revolves around two individuals - Durandal recruit Elsa Eliane and USN sergeant Darril Traubel. In 2096, five military bases in are simultaneously attacked by unknown assailants.
The EC leadership discuss the attacks and appoint the union's Durandal military research unit to lead the probe. While probing for evidence at a Bundeswehr base, they encounter Rolf Wagner, the leader of the 's elite Blauer Nebel special forces unit. The Durandal theorize that the attackers staged out of a small base in and run into some opposition there, but another set of wanzers ambush the Durandal after they return to Germany with their findings, which includes a wanzer AI microchip. The team delivers the microchip to Niklas Glaeser, a German general leading the investigation. In a news conference, Glaeser's revelations that the attackers were USN puzzle the Durandal, who believe they were of Zaftran origin.Meanwhile, Venezuela suddenly secedes from the USN.
In response, the USN sends in the 332nd Mobile Company to force them back into the fold. Darril Traubel and his two of friends are on patrol duty when they witness the crash of a (VSA) transport. Inspecting the remains, they find a crate carrying worth $25 million. The three then decide to steal the gold and go. However, they are discovered by the VSA and are forced to escape north to Cumana, where a Chinese businessman named Chang offers to help them escape.
However, this fails when they are attacked by unknown wanzers at the harbor, which spills over into the city. Darril captures their leader, Anizka Ivanovna Aleksandrov, and they head for another escape route. Along the way, the deserters find a village being attacked by the VSA. Darril decides to help the villagers and in the process, meets the Alianza de Libertad Venezolana (Venezuelan Liberation Alliance) rebel group. Ivanovna escapes during the skirmish, but keeps a homing beacon on the deserters' truck believing they may be of use to her in the future.
As the game's plot thickens, the protagonists discover that Glaeser lied about the investigation and pieces its connections between the base attacks in Germany and the deserters' pursuers in Venezuela.Characters Many characters from Front Mission 4 are referenced in. The video game takes place in 2096. Elsa Eliane is a former E.C. French Army master sergeant and a member of the E.C. Armored Tactics Research Corps, otherwise known as the Durandal.
Before joining the Durandal, Elsa was in the employ of the and served them for three years from 2093 to 2096. Although Eliane had no actual combat experience with the military, her grasp of combat theory and wanzer piloting impressed her superior officers.
As a result, Elsa was accepted into the Durandal upon the recommendation of her superiors. Elsa is also referenced in Front Mission 5: Scars of the War. Darril Traubel is a U.S.N. Sergeant and a platoon leader for the U.S.N. Army 332nd Mobile Company. A talented soldier, Darril's achievements on the battlefield made him into a rising star in the U.S.N.
However, his sense of justice has led him to disregard orders and eventually, his demotion from captain to sergeant in 2096. Ever since the demotion, Traubel has become a disillusioned soldier and has lost interest in fighting for the U.S.N. Darril also makes appearances in Front Mission First and Front Mission 5: Scars of the War as a playable character.
Billy Renges is a U.S.N. Corporal in the employ of the 332nd Mobile Company. Billy was born into a poor family struggling to make ends meet. Determined to escape a life of poverty, he enlisted in the U.S.N. Army to live the good life. Renges met and befriended Darril Traubel during the 2nd Huffman Conflict, and the two have formed a strong friendship since then.
When Darril was reassigned to the 332nd Mobile Company, he applied for a transfer to the company to serve with his best friend. Billy also makes an appearance in Front Mission First, and is referenced in Front Mission 5: Scars of the War. Bruno Diaz is the governor of the U.S.N. State, Venezuela.
As a puppet leader following the orders of the U.S.N. Central Government, Bruno had extensive connections to the mafia and foreign sources. He used these sources to oppress the Venezuelan people and made himself wealthy by robbing them of their money. Diaz, however, desired to break away from the U.S.N. And accepted military support from an unknown foreign source to make it happen. Bruno is also referenced in Front Mission 5: Scars of the War.
Luis Perez is the leader of the la Alianza de Libertad Venezolana (Venezuelan Freedom Alliance). Growing up in poor living conditions, Luis aspired to change Venezuela for the better as a child. At the age of 15, he joined la Alianza as a soldier, but assumes leadership five years after the group's head dies.
Luis opposes Governor Bruno Diaz's rule and wants better treatment of his people from the U.S.N. Central Government. Luis is also referenced in Front Mission 5: Scars of the War. Phillip Chaeffer is a U.S.N. Private first class serving the 332nd Mobile Company.
Phillip enlisted in the U.S.N. Army during the 2nd Huffman Conflict and served as an infantryman in the war. Sometime during the war, he starts a friendship with Darril Traubel and Billy Renges.
As the youngest and most inexperienced of the three men, Chaeffer has a tendency to act recklessly and attract unwanted attention from enemy forces. Phillip is also referenced in Front Mission First. William Clift is the president of the U.S.N. Central Government. As president of the U.S.N., William made resolving domestic and international conflicts the focus of his presidency during the 2090s. His administration was heavily involved in the Venezuelan and the Conflict.
William is also referenced in Front Mission 5: Scars of the War.Development On August 6, 2003, revealed plans to develop a new Front Mission series. In December 2003, Square Enix showed off video of the game alongside at Jump Fest. In February 2004, a North American release was announced alongside for a June release.
In March 2004, registers users of were given access to a free demo of the game. The game was put on display at in May 2004, with the games director Toshiro Tsuchida explaining the plot and new features including voice chat. The game featured only English voiceover, and had in Japan was subtitled.
This really depends on how much you are willing to farm the tip jar, and how many cupcakes you have. If you have millions of RC, try getting about 5 - 25 of all superstructures for the boosts. If your really far into the game, invest in golden structures.Why fusions(as of the update they were released, 3.0? Fusions are very useful to all of us late game players who have a ton of RC and nothing to spend it on. Cookie collector 2 how to get all themes. If you have 30k + cupcakes it is highly recommended to upgrade them.
The North American release of the game featured some cosmetic changes, such as the change of the USN to the UCS and the German roundel on the Bundeswehr units changed to a simple black X emblem.Soundtrack. Main article:The soundtrack was composed by, with some tracks contributed. The game was Iwasaki's first as a composer, as he had previously only worked as a.
The music has been described as very different from the 'very abstract and heavy' music of the previous game, and much more similar to the music of the first game with an emphasis on melody as well as light and thematic elements. The soundtrack also incorporates 'South American'-style elements, with the use of pan flutes and tribal percussion. The music from the game was bundled with music from the remake of the first, Front Mission 1st, and the album was titled Front Mission 4 plus 1st Original Soundtrack.
It was released by Square Enix on May 10, 2004. The four-disc album has two discs devoted to each game, and has 97 tracks.
It is 3:24:24 long, and has catalog numbers of SQEX-100214. The album was well received by Ben Schweitzer of RPGFan.
Preferring the Front Mission 4 tracks to the 1st tracks, he complimented the album as 'impressive', especially given that it was the 'first work of a promising new composer'. While he did not feel that all of the tracks were of consistent quality, he said that none of them were 'bad' and that the more 'atmospheric' tracks stood out as particularly noteworthy. Reviewers from Square Enix Music Online had similar praises and criticisms, calling it 'not the most diverse or consistent of Front Mission scores' but still 'highly worthy'; they also noted the atmospheric tracks as worthy of note.
Reception ReceptionAggregate scoresAggregatorScore76%75/100Review scoresPublicationScore8 of 1032 of 407.25 of 104 of 57 of 103.0 of 56.8 of 104.0 of 58.0 of 10Front Mission 4 sold 169,606 copies in Japan by the end of 2003. Additionally, it was the top-selling game during the week of Christmas in Japan. It was re-released alongside other titles in the series in Square Enix's line on May 11, 2006. Around the time of the Ultimate Hits re-release, Front Mission 4 sold over 260,000 copies in Japan.Front Mission 4 holds a 75% on both.
North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. At least 4 of the critics below mentioned the high complexity of the game would be a benefit or a fault of the game depending on the player. Summed it up best with 'Outside of the series, nothing surpasses the complexity of FM4.' The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with Front Mission 4 and that the general audience should rent it first. Another complaint heard (particularly with ) is that the first few battles alternate between tedious and annoying.
Winkler, Chris (2003). Retrieved 2007-08-01. Dengeki, ed. (February 2004). 'Dengeki GAMES February 2004 Special Edition, '100 Year History of Front Mission ' (in Japanese). Cite journal requires journal=.
^ Dengeki PlayStation Editorial, LogicGate, ed. (March 2007). Front Mission World Historica - Report of Conflicts 19702121 (in Japanese).
MediaWorks. Famitsu Books Editorial, ed. (February 2004). Front Mission 4 Official Perfect Guide (in Japanese).
Enterbrain. Akitsu, Toru (September 2004). Front Mission 4 I - Elsa #1 (in Japanese). GAME NOVELS. Barba, Rick (June 2004).
Front Mission 4 Official Strategy Guide. BradyGames.
Square Enix (October 23, 2007). Front Mission First. Darril: So what if he breaks a few rules here and there?
It beats going by the book. Besides, I don't want to relive Huffman.too many civvies died there, while we couldn't do anything. Square Enix (October 23, 2007). Front Mission First. Renges: Hey Darril. I think our squad leader might've skipped a few classes in Officer School. Square Enix (October 23, 2007).
Front Mission First. Renges: Chaeffer must've messed with my control settings.
I'm gonna kick his butt when I get back to base!. Akitsu, Toru (September 2004).
Front Mission 4 II - Elsa #2 (in Japanese). GAME NOVELS. IGNPS2 (2003-08-06). Retrieved 2014-04-27. Gantayat, Anoop (2003-12-08). Retrieved 2014-04-27. Dunham, Jeremy (2004-02-23).
Retrieved 2014-04-27. Dunham, Jeremy (2004-03-10). Retrieved 2014-04-27. SNG (2004-05-13).
Retrieved 2014-04-27. Alfonso, Andrew (2004-05-10). Retrieved 2014-04-27. Spencer (2010-05-28). Retrieved 2014-04-27. ^ Schweitzer, Ben (2006-02-14).
Retrieved 2010-08-03. Dave; Harry. Square Enix Music Online. Retrieved 2010-10-01.
^. Retrieved 2018-09-20. ^.
Retrieved 2018-09-20. Winkler, Chris (December 10, 2003).
Retrieved 2008-12-17. McNamara, Andy. Archived from on December 9, 2007. Retrieved 2008-12-17. Massimilla, Bethany (June 14, 2004).
Retrieved 2008-12-17. Lopez, Miquel (June 11, 2004). Retrieved 2008-12-17. Sulic, Ivan (May 31, 2004). Retrieved 2008-12-17.
Retrieved 2008-12-17. Jenkins, David (December 29, 2003). Retrieved 2008-12-17. Winkler, Chris (August 3, 2006). Retrieved 2008-12-17.External links. (in English) (archived from the ).
at (in Japanese). (in Japanese).