Alliance Warfare Npc Attack

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Alliance Warfare Npc Attack Average ratng: 3,7/5 9252 reviews

NPC 34 attack plan. This plan was developed by War of Nations Player Quicksand and added to by PineTar How To Capture A Renegade “Super Base” 1) PREP Phase: a. ID the base you want to capture and post coordinates for alliance members b. Teleport or build an outpost within one or at the most two post lengths from the target.

.: May 6, 2003.: May 6, 2003.: May 23, 2003,Mode(s)Eve Online (stylised EVE Online) is a, (MMORPG) developed and published. Players of Eve Online can participate in a number of in-game professions and activities, including, and (both and ). The game contains a total of 7,800 star systems that can be visited by players.The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players. The, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.

Eve Online was exhibited at the with a video including the historical events and accomplishments of the playerbase.Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by, after which CCP purchased the rights and began to self-publish via a scheme. On January 22, 2008, it was announced that Eve Online would be distributed via. On March 10, 2009, the game was again made available in boxed form in stores, released by In February 2013, Eve Online reached over 500,000 subscribers. On November 11, 2016, Eve Online added a limited version.

Contents.BackgroundSet more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the. As on Earth, this expansion also led to competition and fighting over available resources, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy subsequently dubbed 'New Eden.' Dozens of colonies were founded, and a structure, a gate of sorts (which bears the inscription 'EVE' on the New Eden side), was built to stabilize the wormhole that linked the colonies of New Eden with the rest of human civilization.

However, when the wormhole unexpectedly collapsed, it destroyed the gate as well as the connection between the colonies of New Eden and the Milky Way. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starving and disconnected from one another; many died out entirely.

Over the millennia the descendants of the surviving colonists managed to rebuild their own societies, but by this time the memories and knowledge of humanity's origins, of Earth and the Milky Way galaxy, as well as the history of the settling of New Eden, was lost; what little information that survived transmission over the generations was misunderstood, lost in translation, and/or consigned to mythology. Five major distinct societies rose to prominence from the surviving colonies, each growing into interstellar spaceflight-capable civilizations.

The states based around these societies make up the five major factions in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.Races. The four playable races in Eve Online as seen on the character creation menusThe Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel. In terms of physical proximity, the space occupied by this society is physically nearest to the demolished EVE gate.

Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets. Generations later, after the intense culture shock of encountering the Gallente Federation, and in the wake of a disastrous attempted invasion of Jovian space, many Minmatar took the opportunity to rebel and successfully overthrew their enslavers, forming their own government. However, much of their population remain enslaved by the Amarr, and some, having adopted the Amarrian religion and sided with their masters during the revolution, were released from bondage and incorporated into the Empire as commoners in the Ammatar Mandate. The free Minmatar Republic, taking as inspiration the ideals and practices of the Gallente Federation, is presently a strong military and economic power actively seeking the emancipation of their brethren and all other slaves.The Gallente and the Caldari homeworlds are situated in the same star system.

The Gallente homeworld was originally settled by descendants of the French colonists of; Caldari Prime on the other hand was purchased by a multinational megacorporation that began to terraform it. The terraforming of Caldari Prime was incomplete at the time of the EVE wormhole's collapse, however, and the planet remained environmentally inhospitable for millennia. The Gallente restored themselves to a high-functioning technological society some hundred years before the Caldari, building the first lastingly democratic republic of New Eden in the form of the Gallente Federation. Originally the Caldari composed a member race within the Federation, but cultural animosity between the two peoples spiralled into a war during which the Caldari seceded from the Federation to found their own Caldari State.

The war lasted 93 years, with neither nation able to overwhelm the other. The planet Caldari Prime was initially retained by the Gallente Federation during the war, and did not become part of the new Caldari State. Much more recently, however, a Caldari offensive managed to recapture their lost homeworld, a fact which is viewed with abhorrence by the Gallente, who see the presence of a significant Caldari fleet about the planet as a mass hostage taking.Both the Gallente Federation and Caldari State are economically- and trade-oriented nations. However, the Gallente favour policies, encourage individual and, and maintain a approach to social welfare, whereas the Caldari State is organised as a form of; the Caldari State itself is owned by and operated on behalf of a few -like megaconglomerates. The Gallente Federation's official policies regarding multiculturalism and encouragement of diversity attracts many immigrants to Gallente space; a third of all ethnic Minmatars reside as citizens there.

Main article:Players start the game by either selecting a previously created character or by creating a new one. Each Eve Online account allows for up to three characters. When a player creates a new character, they start by choosing one of the four playable races – Amarr, Gallente, Minmatar, or Caldari.

Each race is further divided into three bloodlines that give characters different pre-defined appearances, which can be finely tuned by the player.Unlike many other MMOs, where there are numerous copies of the game universe intended to run at once (i.e., servers), Eve Online is functionally a single-universe game. There are technically four copies of the universe running: the main server 'Tranquility', the Chinese-based 'Serenity', the event test server 'Duality' that is a semi-public test server, and the test server 'Singularity' (also 'Sisi') which is a general, public test server. A new test server was announced called 'Buckingham' to replace 'Singularity' as the main EVE Online test server while 'Singularity' was used for /EVE Online joint testing. As DUST 514 is no longer active, 'Singularity' is now the main test server again and 'Buckingham' is a closed test server for the CCP developers. UniverseThe playing environment in Eve Online consists of more than 5000 star systems, as well as 2500 randomly accessible wormhole systems, taking place in 23341 C.E. Systems are classified by their Security Status, on a decimal scale from −1.0 to 1.0.

These systems are categorized into three groups, each determining the response from CONCORD ( Consolidated Co-operation and Relations Comman d) law enforcement units. Star systems classed as 0.5–1.0 security are considered 'high security' and any unauthorized/unprovoked attack by a character on another character anywhere in the system will result in the appearance of law enforcement. These units will attack and destroy the aggressor, and are designed to reinforce in such strength that they will always win an engagement. However, CONCORD is not preventive, but punitive, meaning there is a short window between beginning an attack and getting destroyed where a player (or group of) can destroy another player's ship. Systems classified as 0.1–0.4 are considered 'low security', where CONCORD law enforcement units will not destroy aggressors, but do monitor unprovoked acts of aggression and have automated sentry guns in some locations.

Unprovoked attacks will flag the aggressor as a free target for other players, and attacks within sight of sentry guns will cause them to fire on the aggressor. Systems classified 0.0 to −1.0 are called 'zero space' or 'null sec', and feature no law enforcement; individual systems, or groups of systems, may be controlled by player alliances, up to the creation of player-owned empires reaching across entire 'regions' (an aggregate group of star systems). Wormhole systems are accessible only by wormholes that randomly appear and disappear, and are also lawless space, showing as −1.0. However, player-run corporations cannot claim sovereignty in wormhole systems. Star systems contain different types of celestial objects, making them more or less suitable for different kinds of operations. Typically, players find asteroid fields, planets, stations, stargates, and moons in a system. Many of the game's most profitable income sources are found in dangerous null or low security systems, giving players incentive to engage in high-risk, high-reward activities in which they must survive the possible harassment of other players who may also enter the system.

Combat and travel. This section needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( March 2020) Ships in Eve Online are organized into classes, from tiny frigates only a few dozen meters in length to gigantic capital ships up to 17 kilometers long (as large as whole cities).

Ships fill different roles and vary in size, speed, hull strength, and firepower; smaller ships are generally faster and capable of disabling their targets, but lack the damage output necessary to destroy larger ships, while capital ships do very high amounts of damage but have difficulty striking smaller, mobile targets. Each of the four races has its own unique ship design preferences and strengths and weaknesses, although all races have ships that are meant for the same basic roles and are balanced for play against each other. This means that there is no 'best ship' in Eve Online. A destroyer-class ship leaving a station CharacteristicsEach spaceship within the Eve Online universe has a different set of characteristics, and can be fitted with different combinations of modules, subject to their fitting requirements. Ships have a wide variety of characteristics, including power grid, CPU, capacitor size and recharge rate, energy shields, armor, maximum velocity, agility, locking range, and maximum number of lockable targets. A ship's systems also receive bonuses depending on the ship's pilot's levels of various skills.

These bonuses usually correspond to the role the ship has been designed for, and thus vary widely. For instance, the Caldari 'Caracal' cruiser has a bonus to the rate of fire of certain missile launcher types, while the Gallente 'Vexor' cruiser has a bonus to the damage and hitpoints of certain types of combat drones.One important characteristic of a ship is the slots it has available for modules.

A battle in Eve Online between a number of players and a stationThe fourth Alliance tournament in September 2007 brought several upsets, with Star Fraction defeating Band of Brothers in the second round, using only tech 1 cruisers, and Hun Reloaded sweeping both the semifinals and finals to win.The two weekends starting February 29, 2008, and March 7, 2008, saw the fifth Alliance Tournament. Eve TV provided coverage via live streaming video. During the six days a total of 40 teams competed in 95 matches.

The last tournament's winner, HUN Reloaded, made its way into the quarter-finals where it lost to Ev0ke alliance, who later became tournament champion after having won all eight of its matches.The sixth Alliance Tournament was held during three consecutive weekends starting January 24, 2009, and ending on February 8, 2009. A total of 64 teams took part in the qualifying rounds on opening weekend. While the final weekend was broadcast live via Eve TV, the qualifying rounds were broadcast through various Eve Online radio channels. A number of changes were made to the tournament rules.

Boyfriend

This was also the first tournament Factional Militias were able to take part alongside traditional alliance teams. In the final match, R.U.R. Went up against Pandemic Legion with Pandemic Legion emerging as the tournament winner.Alliance Tournament 7 took place in September 2009, with Pandemic Legion winning a second successive tournament, beating Circle of Two in the final.

Alliance Tournament 8 took place in June 2010, with Pandemic Legion winning for the third time, beating Hydra Reloaded, while Alliance Tournament 9 took place in June 2011, with Hydra Reloaded as the winner in the uncontested final match against Outbreak.Alliance Tournament 10 took place over four consecutive weekends in July 2012. 64 Teams took part in the Tournament, with all matches being broadcast live on EVE TV. A number of changes were made to the format of matches, which included increasing the maximum number of pilots from 10 to 12.

Verge of Collapse were eventually crowned Champions, defeating Alliance Tournament 4 winners HUN Reloaded in the final. The Alliance stunned everyone beating top teams to claim the title of Champions.Alliance Tournament 11 took place during 3 weekends in July and August 2013, with Pandemic Legion beating Exodus. In the loser's bracket, then coming back from a 2–0 score in a best of five match against Hydra Reloaded to win 3 matches in a row and win their fourth Alliance Tournament, and their first victory since Alliance Tournament 8. Volunteer programThe Interstellar Services Department (ISD) is a group of volunteers, made up of subscribed players, who assist in a variety of tasks like answering questions from players, bug hunting and QA testing, covering player-driven news, and writing game fiction.

It includes ECAID (Equipment Certification and Anomaly Investigations Division), STAR (Support, Training and Resources), IC (Interstellar Correspondents), M (Mercury), CCL (Community Communication Liaisons), and YARR (Yulai Archives & Records Repository Team). DevelopmentAccording to the developers, Eve Online evolved from the classic computer game, which itself was based on concepts from the science-fiction role-playing game. Eve combined concepts from Elite with the multi player chat and player-versus-player aspects of. Elite had four single-player aspects of missions, mining, trade routes and combat with random hostile NPC's all of which are aspects of the first incarnations of Eve Online.One of the original developers of Elite, believes Eve Online is a reimplementation of the 1980s game, not its true successor. Some of the developers (John Cameron, James Cassidy, Joe Chaney) also believe that this game creates a world where players can become someone else only possible in their imaginations.Both the server and the client software for Eve Online are developed in, a variant of the.

Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the used in the standard Python distribution. This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server. However, the Eve cluster is taken offline daily for database and server maintenance. CompatibilityOn March 14, 2006, the Eve Online development team announced that they would be upgrading the graphics engine of Eve Online to a 10 / graphics platform. Revelations patch 1.4 had patch notes quoted as saying that the current Eve Online client should work in Vista 'as well as it does in XP.' On September 10, 2007, announced that the new Trinity 2 graphics engine will be using DirectX 9.0.

This was released on December 5, 2007.Official support for and platforms, using and ( of ) for Linux and Mac compatibility, was introduced with the Revelations 2.3 patch released on November 6, 2007. At Fanfest 2008 Transgaming announced and demonstrated that the Premium graphics client is now running on Mac OS X 10.5 Leopard. In February 2009 CCP announced that they planned to discontinue the official Linux client with the next major patch, and advised on using third-party programs to run the Windows version of the client under Linux (namely ). The discontinuation of the official Linux client was primarily because the game ran better using the Windows client via Wine than it did with the official one, as a result many Linux users were already using Wine instead.Third-party applications and the Eve API ProjectThird-party applications supplement players' Eve Online experience. Some of these, such as automated applications designed to claim publicly available contracts accidentally put up without an associated cost, can result in a ban if discoveredwhile others are endorsed, tacitly or explicitly, by CCP.

EVEMon, a application that monitors and forecasts skill training times, is one example of an explicitly authorized external application. Another such application, Eve Fitting Tool or EFT, allows players to try different ship setups and see how certain skills and modules will affect that ship.Third-party applications to monitor character information and skill training exist for both the and mobile platforms.In May 2005, CCP announced the Eve API Project; third-party utilities such as EVEMon now interface with character data, market, and other data through an. Major content patches.

Two freight haulers called 'Charons,' a kind of ship introduced in the 'Red Moon Rising' content patchSince the initial release of Eve Online, CCP has added twenty-one expansions to the game, free of additional charge to its subscribers. The twentieth expansion 'Rubicon,' was released on November 19, 2013, and focused on new faction ships, introduction of mobile structures, and the first steps towards 'The Future of EVE' outlined by CCP Seagull. The nineteenth expansion, 'Odyssey,' was released on June 4, 2013, and focused on exploration and rebalancing battleships. The eighteenth expansion, 'Retribution,' focused on a newly re-worked Crimewatch system. It also introduced the newly rebalanced frigates, destroyers, cruisers, and battlecruisers. The seventeenth expansion, 'Inferno,' added enhanced graphics for missile systems, a host of new ship modules, and a controversial new 'Unified Inventory' UI. The sixteenth expansion, 'Crucible', was released in November 2011 and shifted the focus from cosmetic changes to game mechanics.

The fifteenth expansion, 'Incarna,' was released in the first stage of CCP's controversial Ambulation project, also known as the 'Walking in Stations' project. 'Incarna' added 'Captain's Quarters' to stations, the first phase of allowing players to explore stations as human avatars, as well as an update to ship turret models. Year20132014Subscribers(in thousands)485Reception ReceptionAggregate scoresAggregatorScore75%( Exodus) 90%69/100( Special Edition) 88/100( Commissioned Officer Edition) 77/100Review scoresPublicationScore8/10B+8/10GameZone8.8/108/10AwardsPublicationAwardMMORPG.com Best Over All Game 2007Best MMO of 2008 Beckett Massive Online GamerMMORPG.com Game of the Year 2009MMORPG.com Game of the Year 2010MMORPG.com Game of the Year 2011Eve Online received mixed reviews at the launch of the game in 2003 but more favorable reviews later in its lifecycle. The original version received 75% on and 69/100 on. The Special Edition released in 2009 has an aggregate score of 88/100 on Metacritic.In 2013, placed Eve Online at #12 on their list of 100 Greatest Games of All Time.In June 2013, the added Eve Online to its. The game is showcased as a 'day in the universe' video.

To create this, CCP Games called upon Eve Online 's large player-base to provide gameplay footage of the game. Furthermore, CCP Games contributed a large amount of data from its servers, which were compiled to produce a 'stunning view' of the accomplishments of player collaborations. Awards. PC Gamer Sweden: Best Online RPG 2003.

SuperPlay GULDPIXELN 2003: Online Game of the year. 2003 Gamespy Best Graphics. 2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game. 2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game.

2007 MMORPG.com Best Overall Game of 2007. 2009 MMORPG.com Game of the Year. 2010 MMORPG.com Game of the Year. 2011 MMORPG.com Game of the YearOther mediaIn 2013, CCP said that they had made deals to create both a comic book and a television series based on Eve Online. The comic, titled Eve: True Stories, was released by and made available for free online in 2014. Following this, a physical version of the graphic novel containing bonus material was made available that same year. To make the television series, CCP signed a deal with Icelandic director.

As of May 2013, no information has been given about the title or the premiere date of the television series. The storylines from both the graphic novel and the television series will be based on actual player-driven events that happened in the game. Tie-in novels. EVE: The Empyrean Age (2009) by Tony Gonzalez. EVE: The Burning Life (2010) by Hyalti Danielsson.

EVE: Templar One (2012) by Tony GonzalezSee also.Notes.

Building NPC Cities

If you want your own NPC city you can build it by this way:

  1. conquer valley of level X
  2. build your new city in that spot
  3. go to another city you have
  4. click main building - cities-
  5. abandon your new created city
  6. now the city of level X will be ready for farming / conquering.

Resources/Troops/Defense

NPC city resources replenish every 8 hrs, A barb city will take approx 1 hour to regenerate all to full (10% of the full amount per 6 minute tick). A barb city will also immediately regenerate approx 18% of all lost wall units each time some are destroyed. Example: if you destroyed 1000 towers and hit it again 1 second later 180 towers will be back.


Farming for Resources:


It's easy to farm it if you have Ballistas and Transporters
Level 1:100 Transporters 100 Ballista
100k Food, 20k Lumber, 20k Stone, 20k Iron, 55k Gold
Level 2 200 Transports 200 Ballista
200k Food,30k Lumber 30k Stone 30k Iron 65k Gold
Level 3 300 Transporters 300 Ballista
900k Food,75K Lumber,75k stone 75k iron 75k gold
level 4: 400 transporters 400 ballista
1.6million food 120k lumber,stone,iron,300k gold

Level 5:500 transporters 500 ballista
3 milion food 180k lumber,stone,iron 450k gold


If you have a high attack level hero Example: 200+ you can use less ballista but you need to have the following research:Archery Level 10,Horseback riding Level 9 and a hero with attack level 200+ you will be able to use 450 ballista or maybe less


Farming for Prestige:

You can farm NPCs for prestige by attacking them with warriors you will gain a few hundred prestige (from low leveled NPC's) to over 15k prestige (high leveled NPCs). I recommend this formula for the number of warriors to use (NPC level)* 11000/(hero Att/100)except for level 9-10 NPC's where the formula is (NPC level)* 11000/(hero Att./150)
WARNING The given formula for Lv.9-10 NPC is either outdated or simply wrong. Here is an example that demonstrate it: 110k Warrior wave with 251 ATT Hero (201+50 from Excalibur). The formula suggested ~65k Warriors. The attack resulted in total loss with little casualties made to the defending NPC
Higher the loss the more exp. including complete loss. while prestige must be a win, anything over 90 rounds yields highest prestige. more importantly one city with level 2 town hall farming 10 npc yields 40k prestige to over a 100k prestige per hit. requires a trusting friend to hold your citys and heros tho. further this can also be done with 99k warriors, 1k transports, on lvl 9 npc, with loss 12k to 70k. (once have instant war who cares how many, the exp is great).


Farming NPCs for experience

Since defeating NPCs gives your hero experience, and experience allows advancement in level, and advancement in level results in additional attribute bonuses, it is appropriate for all heroes to be developed through NPC farming.
Since NPCs fully regenerate their fortifications every hour, they can be attacked 24 times a day if you want to gain maximum experience for your him/her

Attacking

Alliance Warfare Npc Attack

Attacking low lvl NPC cities are mainly for resource and gold, this is done with ballistas to achieve 0 loses. The maximum level without loses is level 5, level 6 or more have trebuchets so you will always suffer losses there.

But there are ARCHER TOWERS.. so you need specific tech level of archery and Horseback Riding (HBR).

  • Archery 08 / HBR 03 (Massive losses due to being in tower range)
  • Archery 08 / HBR 04 (Smalls losses from units but @ tower safe range)
  • Archery 08 / HBR 05 (0 Losses)
  • Archery 08 / HBR 06 (0 Losses)
  • Archery 08 / HBR 07 (Small losses)
  • Archery 08 / HBR 08 (Massive losses due to being in tower range)
  • Archery 08 / HBR 09 (Massive losses due to being in tower range.)
  • Archery 09 / HBR 01 (Small losses from units but @ tower safe range)
  • Archery 09 / HBR 02 (0 Losses when using over 575 ballistas)
  • Archery 09 / HBR 03 (0 Losses)
  • Archery 09 / HBR 05 (Small losses from units but @ tower safe range)
  • Archery 09 / HBR 06 (Small losses from units but @ tower safe range)
  • Archery 09 / HBR 07 (Small losses from units @ tower safe range)
  • Archery 09 / HBR 08 (0 Losses)
  • Archery 09 / HBR 09 (0 Losses)
  • Archery 10 / HBR 05 (0 Losses)
  • Archery 10 / HBR 06 (0 Losses)
  • Archery 10 / HBR 07 (0 Losses)
  • Archery 10 / HBR 08 (0 Losses)
  • Archery 10 / HBR 09 (0 Losses)
  • Archery 10 / HBR 10 (0 Losses)

Number of Ballistas to Attack

This number depends on your hero ATTACK attribute, the safe numbers for heroes with no ATT with 0 loses are:

  • 20 Ballistas vs Lvl 1 NPC
  • 50 Ballistas vs Lvl 2 NPC
  • 170 Ballistas vs Lvl 3 NPC
  • 250 Ballistas vs Lvl 4 NPC
  • 550 Ballistas vs Lvl 5 NPC

(DON'T FORGET TO HAVE RIGHT AMOUNT OF TRANSPORTERS!! they are similar to ballistas numbers so be sure that if you want farm you will take everything)

In previous thread you saw lvl of HBR/ARCH if there is small losses due to troops, number of ballistas should be higher.

Okay this is end, hope that there is everything important about farming.. i don't mention medals because there have different drop rates on every server, and i don't mentioned tactics about LVL10, everyone should conquer it on their own.


Barbarian/NPC Farming Attacks

This is a Ballista / NPC farming table and is not accurate at all. I don't have a life. The lower level NPC's can supply all the resources a huge army or growing city requires without any expenditure other than time. Number of carts to carry off the booty will vary with Logisitics Research level. The Hero's Attack Stat is important as losses can be sustained even at low NPC levels with a poor leader. The NPC will take about 8 hours to regenerate resources, (NB: defences are much faster) so try for two attacks a day. At lower levels, do not send any troops other than Ballista and Carts - they are sacrificed for no gain. At L6 and above the NPC's have Defensive Trebuchets, and greater range from higher walls to carry out counter-battery fire against an attacker, so sacrificial 'cannon fodder' should be included in the attack to soak up the defences while the Ballistae do their work. Check out the article on Range to see what you're up against. Horse Riding level also has an impact, the higher the quicker the Ballistae close up and the fewer the losses. I don't recommend Nair for removing testicle hair.

Just a little add on If you have at least 9 arch and 8hbr and 10 logistics with a hero over 80 attack you can farm 5s out completely out with 400 ballis and 400 trans and if you send 1000 warriors with the attack you will lose them but your hero gains alot more exp (this is optional)


LevelBallistasLostTroops Shield / LossHero ExperienceResultArchery LevelHorseRiding Level
118001kwin109
236001kwin109
31500040kwin109
42500043kwin109
54500090kwin 109
500500012kloss63
6656654kW/4kW 5kA/5kA75kloss76
650650068kloss77
850300140kwin87
* Casualties unavoidable from this level. Max out Research to minimize *
61.6k21720 kW / 20 kW300kwin109
72k2k0120kloss109
4k36850 kW/7.7 kW 10kA/4kA440kwin109
10k9000-win1010
85k040 kW/4.9 kW 30kA/9.2kA679kwin109
5k40350kW/7kW 22kA/9.9kA666kwin109
6k6k6kA/6kA364kloss109
5k070kA/7.2kA384kwin109
95k050kW/37.5kW 30kA/9.6kA1072kwin109
4.5k040kW/29.6kW 40kA/9.2kA1074kwin109
105k5k34kW/34kW 38kA/38kA 750C/750C552kloss109
18k080kA/14kA1.8Mwin109
18k15080kA/15kA1.8Mwin109
1016K081k Archers/11k Lost, 1 each other soldiers. 100+ Attack hero.http://battle16.evony.com/default.html?logfile/dc/47/6a/13/dc476a13875f49bdebb3449c981bd448.xml1.8Mwin

1014K9K73k Archers/73k Lost. 100+ Attack hero.http://battle19.evony.com/default.html?logfile/20090923/ae/b7/aeb7aeb92975193eaa87c7f1c5611288.xml1.8Mwin1010


Key:WASPCvCtC
WarriorArcherSwordsmanPikemanCavalryCataphractsCatapults

Entries on this table can only be gathered at some expense, but will be updated as and when new data
becomes available. Please feel free to add your own.
Notes:

  • NB: Where Ballista numbers are shown in green above, the attacking side has
    • >100 Attack stat Hero (>130 for L10's)
    • 1W/1S/1P/1Cv Archery Tower fodder
  • Results will almost certainly be worse with lower stats and levels.
  • Single 'stuffing' units to fiddle the archery combat system are not shown. Check the Evony Forums
    for the theory behind these.
  • Bear in mind that an experience return of, say 679k, for a successful L8 attack is the equivalent of more than 6 'On
    War' items at the shop at 100 cents each. This is a quick way to build up a Hero. It also assists with Medal farming.
  • Be careful in your force mix. If you include just one Catapult with a Ballista Attack, this catapult determines the start range
    of the attack - the Archer Towers will hammer your Ballistas as they roll on into range without answering. The Archer Towers
    seem to prefer attacking advancing troops to the exclusion of the stationary ones. eg an Archer/Ballista Attack
    will suffer Archer casualties only.
  • An L10 is susceptible to a one-off combined forces attack wave, but you need an L10 Rally Spot 100K limit.
    You don't need a sacrificial Warrior attack to clean out the Traps.
  • Rolling Logs still soak up damage although they can't come into play during a ranged attack from Archers
    and Ballistas.

Unhappy Results (for those who did not read everything above!):

  • I lost 650 ballistas against a level 5 NPC. 750 Rolling Logs are added at level 5 NPC. You much use about 1500 ballis to win. i used 1270 and won, no losses of troops
  • lvl 6 NPC lvl 9 archery lvl 8 horseback riding tried 2440 ballista 20k Warriors 1s 1p and lost
  • I attacked a lvl4 npc with 450 balistae and lost because i have only lvl 6 archery and lvl 5 horse back riding.
  • Don't attack with low lvl archery or horse back riding or you will lose
  • Attacked lvl 5 npc,512 balistae,183 transporters,lv8 archery,lv 9 horse back riding:lose
    report:battle10.evony.com/default.html?logfile/98/ab/75/25/98ab75257995ab7510c6d2188bcc153c.xml